Ghigliottin-AI @ EVALITA2020: Evaluating Artificial Players for the Language Game “La Ghigliottina”
Contributo in Atti di convegno
Data di Pubblicazione:
2020
Abstract:
Evaluating Artificial Players for the Language Game “La Ghigliottina” (Ghigliottin-AI) task is one of the tasks organized in the context of the 2020 EVALITA edition, a periodic evaluation campaign of Natural Language Processing (NLP) and speech tools for the Italian language. Ghigliottin-AI participants are asked to build an artificial player able to solve “La Ghigliottina”, namely the final game of an Italian TV show called “L’Eredita”. The game involves a single ` player who is given a set of five words unrelated to each other, but related with a sixth word that represents the solution to the game. Fourteen teams registered to Ghigliottin-AI. Nevertheless, only two teams submitted their run. In order to evaluate the submitted systems, we rely on an API base methodology, via a Remote Evaluation Server (RES). In this report we describe the Ghigliottin-AI task, the data, the evaluation and we discuss results.
Tipologia CRIS:
4.1 Contributo in Atti di convegno
Keywords:
Ghigliottin-AI, Evalita202, Natural Language Processing, La Ghigliottina TV game,
Elenco autori:
Basile, Pierpaolo; Lovetere, Marco; Monti, Johanna; Pascucci, Antonio; Sangati, Federico; Siciliani, Lucia
Link alla scheda completa:
Titolo del libro:
EVALITA Evaluation of NLP and Speech Tools for Italian. Proceedings of the Seventh Evaluation Campaign of Natural Language Processing and Speech Tools for Italian Final Workshop
Pubblicato in: