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Gamifying English Language Learning through Interactive Storytelling and MALL Technologies.

Academic Article
Publication Date:
2022
Iris type:
1.1 Articolo in rivista
Keywords:
Computer-assisted Language Learning (CALL), Digital Game-Based Learning (DGBL), Digital Storytelling (DST), English as a Foreign Language (EFL), English Language Teaching (ELT), Mobile-assisted Language Learning (MALL)
List of contributors:
Raffone, Annalisa
Handle:
https://unora.unior.it/handle/11574/227941
Published in:
LANGUAGE TEACHING RESEARCH
Journal
  • Overview

Overview

URL

https://doi.org/10.1177/13621688221110206
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