Gamifying English Language Learning through Interactive Storytelling and MALL Technologies.
Articolo
Data di Pubblicazione:
2022
Tipologia CRIS:
1.1 Articolo in rivista
Keywords:
Computer-assisted Language Learning (CALL), Digital Game-Based Learning (DGBL), Digital
Storytelling (DST), English as a Foreign Language (EFL), English Language Teaching (ELT),
Mobile-assisted Language Learning (MALL)
Elenco autori:
Raffone, Annalisa
Link alla scheda completa:
Pubblicato in: