Data di Pubblicazione:
2015
Abstract:
This article aims to focus on the notion of metalepsis and to show how the multi-faceted use of this narrative strategy, in contemporary audiovisual products such as TV series, can productively interact with forms of transmedial expansion and with transformative fan works – especially within the framework of the new ‘rule of the game’ pointed out by Thomas Elsaesser in his contribution on mind-game films: ‘The world depicted is taken as real’. In order to discuss this hypothesis the essay specifically considers the TV show Supernatural, which represents a clear example of complex storytelling and has a large fan community.
Tipologia CRIS:
1.1 Articolo in rivista
Keywords:
TV series; Metalepsis; Fandom
Elenco autori:
Re, V.
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